Ajeng Salma Layla Amira got copyright on the 80th Pancasila Day Celebration
The 80th Pancasila Day is scheduled for June 1, 2025. That day, Ajeng Salma Layla Amira, a 9th grader at SMP Negeri 27 in Jakarta, later gained admission to SMA Negeri 8 Jakarta through the academic achievement pathway in New Student Admission Selection/ SPMB 2025, accomplished a noteworthy milestone: she registered her creation (copyright) for a written work called NATION that uses virtual reality games for elementary and middle school students to apply the concept of Pancasila education and national values.
According to TVOneNews, the NATION written work copyright, which was approved and registered with number 898285 by the Directorate General of Intellectual Property of the Ministry of Law of the Republic of Indonesia, is the second copyright that Ajeng Salma Layla Amira possesses. He previously received a creation registration letter and copyright number 897622 for a written work on the virtual reality library of anti-corruption education for Generation Z (Virtual Reality Library and Anti-Corruption System for Gen Z/VARIANCE).The paper, NATION, won a bronze medal in the education competition category of the 2023 International Science and Invention Fair invention competition, which was held at Udayana University in Bali. Additionally, this accomplishment received a good rating of three stars from the Indonesian Ministry of Primary and Secondary Education's National Achievement Centre (Puspresnas).
The fundamental idea behind NATION is a creative way to help the younger generation better understand their sense of national identity through an integrated virtual education system that uses mixed reality technology to create an interactive metaverse environment. The main concept put forth is the creation of a virtual education system that uses modern technology to teach Pancasila and national values. Through an engaging game that blends real and virtual worlds, this concept makes Metaverse interaction possible.
The game's quizzes, insight space, and open-source library are its main features. NATION creates an immersive learning environment by utilising artificial intelligence, virtual reality, and augmented reality. Because of the blended environment these technologies create, real-world actions can have an impact on the virtual world and vice versa. The effectiveness of learning is increased by this integration, which also offers an engaging and interactive platform for exploration and enjoyable learning experiences.
Konten pada website ini merupakan konten yang di tulis oleh user. Tanggung jawab isi adalah sepenuhnya oleh user/penulis. Pihak pengelola web tidak memiliki tanggung jawab apapun atas hal hal yang dapat ditimbulkan dari penerbitan artikel di website ini, namun setiap orang bisa mengirimkan surat aduan yang akan ditindak lanjuti oleh pengelola sebaik mungkin. Pengelola website berhak untuk membatalkan penayangan artikel, penghapusan artikel hingga penonaktifan akun penulis bila terdapat konten yang tidak seharusnya ditayangkan di web ini.
Laporkan Penyalahgunaan
Komentar